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Wesnoth Units database

Metropolitan

(image)

The most revered of the Ceresian clergy are the metropolitans. Often more powerful than the lords whom they ostensibly serve, the metropolitans command the respect and admiration of their countrymen. Though they do not often fight in battle, they command impressive spiritual powers, and their appearance never fails to frighten the enemy. Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. Inspires increases the perceived time of day in adjacent areas.

Advances from: Monsignor
Advances to:
Cost: 70
HP: 50
Movement: 5
XP: 120
Level: 4
Alignment: lawful
IDCeresian Metropolitan
Abilities: cures, heals +8, inspires
(image)mace
impact
8 - 3
melee
(image)invocation
arcane
12 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane40%
TerrainMovement CostDefense
Cave240%
Coastal Reef-100%
Deep Water10020%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable10040%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp330%
Unwalkable10020%